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Actions

Actions

“Actions” are specific in-game events that Prism monitors, like block-break or item-drop. They are always two lower-case words with a hyphen.

“Action Families” are related actions. They’re related in that they share the suffix, like block-break and hanging-break. They’re both “break” events.

The following is a list of all actions Prism v4 can monitor.

  • Default indicates whether Prism monitors this action by default. Some are disabled for performance or spam reasons.
  • Reversible indicates whether the action can be reversed (see Modifications)

Actions List

ActionMonitorsDefault?Reversible?
bed-entervillager/player entering bedYesNo
block-breakblocks brokenYesYes
block-fadeblocks fading (snow melt, etc)NoYes
block-formblocks forming (snow, obsidian)YesYes
block-harvestharvest crop w/out breakYesNo
block-igniteblocks set on fireYesNo1
block-placeblocks placedYesYes
block-shiftblocks moved by pistonsNo2No
block-spreadblocks spreading/growingNoYes
block-useplayer uses a blockYesNo
bonemeal-useplayer uses bonemealYesNo1
bucket-emptyplayer empties bucket contentsYesNo1
bucket-fillplayer fills bucketYesNo1
entity-dyeplayer dyes entity (aka sheep)YesYes
entity-eatentity eats (aka sheep)YesYes
entity-killmobs killedYesYes
entity-leashplayer leashes an entityYesNo
entity-placearmorstand/end crystal placementYesYes
entity-removeplayer removes a mob (fish in buckets)YesNo
entity-ridemob/player rides a mobYesNo
entity-shearentity is shearedYesYes
entity-transformentity transforms into anotherYesNo
entity-unleashentity is unleashedYesNo
firework-launchfirework launchesYesNo
fluid-flowwater/lava flows (not breaks)NoYes
hanging-breakframes/paintings brokenYesYes
hanging-placeframes/paintings placedYesYes
inventory-openplayer accesses an inventoryYesNo
item-dispenseitems dispensed by dispenserYesNo
item-dropitems dropped by playerYesYes
item-insertitems inserted into an inventoryYesYes
item-pickupmob/player picking up itemsYesNo
item-removeitems removed from an inventoryYesYes
item-rotaterotating item frame itemsYesNo
item-throwmob/player throwing itemsYesNo
player-deathplayer diedYesNo
player-joinplayer connecting to serverNoNo
player-quitplayer disconnecting from serverNoNo
player-teleportplayer teleportingYesNo
raid-triggerplayer triggers a raidYesNo
sign-editplayer changed sign textYesNo
vehicle-breakdestruction of boat/minecartYesYes
vehicle-exitmob/player exits boat/minecartYesNo
vehicle-placeplayer/block places boat/minecartYesYes
vehicle-ridemob/player rides boat/minecartYesNo
xp-pickupplayer gains XPNoNo

1 The action is not reversible but may produce other events which are.
2 Blocks broken by pistons will still be tracked. block-shift only applies to blocks moved.

Natural Spam

Several events are disabled by default because they mostly log natural events that you won’t care about. These are especially spammy after fresh chunk gen as water starts flowing and blocks adjust to their environment.

  • block-fade - Snow melt, grass/nylium blocks fading into dirt/netherrack, etc.
  • block-form - Snow fall, obsidian formation, etc.
  • block-spread - Vine, amethyst, mushroom, and other growth. Grass, mycelium, and mushrooms, spreading.
  • fluid-flow - Tracks the flow of fluids. Strongly recommend a drain tool. Still tracks flow breaking blocks.

If you plan to enable any of these, we strongly recommend you use a filter or increase their purge rate.

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