Actions
“Actions” are specific in-game events that Prism monitors, like block-break
or item-drop
. They are always two lower-case words with a hyphen.
“Action Families” are related actions. They’re related in that they share the suffix, like block-break
and hanging-break
. They’re both “break” events.
The following is a list of all actions Prism v4 can monitor.
Default
indicates whether Prism monitors this action by default. Some are disabled for performance or spam reasons.Reversible
indicates whether the action can be reversed (see Modifications)
Actions List
Action | Monitors | Default? | Reversible? |
---|---|---|---|
bed-enter | villager/player entering bed | Yes | No |
block-break | blocks broken | Yes | Yes |
block-fade | blocks fading (snow melt, etc) | No | Yes |
block-form | blocks forming (snow, obsidian) | Yes | Yes |
block-harvest | harvest crop w/out break | Yes | No |
block-ignite | blocks set on fire | Yes | No1 |
block-place | blocks placed | Yes | Yes |
block-shift | blocks moved by pistons | No2 | No |
block-spread | blocks spreading/growing | No | Yes |
block-use | player uses a block | Yes | No |
bonemeal-use | player uses bonemeal | Yes | No1 |
bucket-empty | player empties bucket contents | Yes | No1 |
bucket-fill | player fills bucket | Yes | No1 |
entity-dye | player dyes entity (aka sheep) | Yes | Yes |
entity-eat | entity eats (aka sheep) | Yes | Yes |
entity-kill | mobs killed | Yes | Yes |
entity-leash | player leashes an entity | Yes | No |
entity-place | armorstand/end crystal placement | Yes | Yes |
entity-remove | player removes a mob (fish in buckets) | Yes | No |
entity-ride | mob/player rides a mob | Yes | No |
entity-shear | entity is sheared | Yes | Yes |
entity-transform | entity transforms into another | Yes | No |
entity-unleash | entity is unleashed | Yes | No |
firework-launch | firework launches | Yes | No |
fluid-flow | water/lava flows (not breaks) | No | Yes |
hanging-break | frames/paintings broken | Yes | Yes |
hanging-place | frames/paintings placed | Yes | Yes |
inventory-open | player accesses an inventory | Yes | No |
item-dispense | items dispensed by dispenser | Yes | No |
item-drop | items dropped by player | Yes | Yes |
item-insert | items inserted into an inventory | Yes | Yes |
item-pickup | mob/player picking up items | Yes | No |
item-remove | items removed from an inventory | Yes | Yes |
item-rotate | rotating item frame items | Yes | No |
item-throw | mob/player throwing items | Yes | No |
player-death | player died | Yes | No |
player-join | player connecting to server | No | No |
player-quit | player disconnecting from server | No | No |
player-teleport | player teleporting | Yes | No |
raid-trigger | player triggers a raid | Yes | No |
sign-edit | player changed sign text | Yes | No |
vehicle-break | destruction of boat/minecart | Yes | Yes |
vehicle-exit | mob/player exits boat/minecart | Yes | No |
vehicle-place | player/block places boat/minecart | Yes | Yes |
vehicle-ride | mob/player rides boat/minecart | Yes | No |
xp-pickup | player gains XP | No | No |
1 The action is not reversible but may produce other events which are.
2 Blocks broken by pistons will still be tracked. block-shift only applies to blocks moved.
Natural Spam
Several events are disabled by default because they mostly log natural events that you won’t care about. These are especially spammy after fresh chunk gen as water starts flowing and blocks adjust to their environment.
block-fade
- Snow melt, grass/nylium blocks fading into dirt/netherrack, etc.block-form
- Snow fall, obsidian formation, etc.block-spread
- Vine, amethyst, mushroom, and other growth. Grass, mycelium, and mushrooms, spreading.fluid-flow
- Tracks the flow of fluids. Strongly recommend a drain tool. Still tracks flow breaking blocks.
If you plan to enable any of these, we strongly recommend you use a filter or increase their purge rate.